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| Criterion | ![]() Innovation Lean Startup | ![]() UX Research First-click Testing | ![]() Growth A/B Testing | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | For uncertain business assumptions, the method forces the idea into contact with real market reactions early. It separates wishful picture, assumption, and observable behavior, so that learning becomes faster than planning. This translates uncertainty into measurable insight. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Medium | Low | High | Low |
Timedifferent | Wochen bis Monate je Lernzyklus | 1-2 Tage | 1-4 Wochen | 30-60 min |
Participantsdifferent | 2-8 | 10-30 | 1-6 | 1-5 |
Formatdifferent | Workshop + async | Async | Async | Workshop + async |
Outputdifferent | Hypothesis list, MVPs, Learning reports, Pivot or persevere decision | Click Heatmap, Success Rate, Design Recommendations | Experiment results, Decision log, Learning summary | Completed Experiment Canvas, Success Metric |
Tags1 shared | LeanStartupValidationMVP | UXNavigationFindabilityValidation | ExperimentsGrowthAnalyticsValidation | ExperimentsValidationDiscoveryHypothesis |



