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| Criterion | ![]() Innovation Lean Startup | ![]() Innovation Design Thinking | ![]() Product Discovery Concierge MVP | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | For uncertain business assumptions, the method forces the idea into contact with real market reactions early. It separates wishful picture, assumption, and observable behavior, so that learning becomes faster than planning. This translates uncertainty into measurable insight. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Medium | High | Medium | High |
Timedifferent | Wochen bis Monate je Lernzyklus | 1 Tag bis mehrere Wochen | 1-4 Wochen | 4-5 Tage |
Participantsdifferent | 2-8 | 4-10 | 3-10 Kunden | 5-8 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop |
Outputdifferent | Hypothesis list, MVPs, Learning reports, Pivot or persevere decision | Problem Statement, Prototype, Test Learnings | Concierge Learnings, Service Blueprint, MVP Risks | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | LeanStartupValidationMVP | InnovationPrototypeResearch | MVPValidationServiceDiscovery | Design sprintPrototypeValidationInnovation |



