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| Criterion | ![]() Product Discovery Kano Model | ![]() Agile Specification by Example | ![]() Agile Example Mapping | ![]() Agile Three Amigos |
|---|---|---|---|---|
Purposedifferent | When features need to be distinguished by their effect on satisfaction, it makes expectations and surprises comparable. It separates basic needs, performance contribution, and delight. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. |
Complexitydifferent | Medium | Medium | Low | Low |
Timedifferent | 1-2 Tage | 60-90 min pro Feature | 30-60 min | 15-30 min |
Participantsdifferent | 10-50 | 3-6 | 3-7 | 3 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop + async |
Outputdifferent | Kano Matrix, Feature Classes, Priority Themes | Example Table, Acceptance Tests | Example Map, Acceptance Criteria, Open Questions | Clarified Story, Test Examples, Open Questions |
Tagsno overlap | SatisfactionPrioritizationCustomer | AgileRequirementsExamplesBehavior-Driven Development | Behavior-Driven DevelopmentRequirementsExamplesRefinement | CollaborationBehavior-Driven DevelopmentQualityRefinement |



