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| Criterion | ![]() Product Discovery Kano Model | ![]() UX Design Service Blueprinting | ![]() Operations After-Action Review | ![]() UX Design Customer Journey Canvas |
|---|---|---|---|---|
Purposedifferent | When features need to be distinguished by their effect on satisfaction, it makes expectations and surprises comparable. It separates basic needs, performance contribution, and delight. | When a service experience is spread across several touchpoints, it brings frontstage and backstage together. It shows where user contact and internal responsibility must fit. | After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement. | When a journey needs to be understood across several phases, it arranges experience, touchpoints, and opportunities into one picture. It makes gaps and friction along the user path clear. |
Complexitydifferent | Medium | High | Low | Medium |
Timedifferent | 1-2 Tage | 0.5-2 Tage | 20-45 min | 1-3 h |
Participantsdifferent | 10-50 | 6-12 | 3-12 | 3-10 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop |
Outputdifferent | Kano Matrix, Feature Classes, Priority Themes | Service Blueprint, Fail Points, Ownership Map | Lessons learned, Action items, Event summary | Customer Journey Canvas, Pain Points, Experience Opportunities |
Tagsno overlap | SatisfactionPrioritizationCustomer | Service designOperationsJourneyBlueprint | LearningOperationsImprovement | JourneyCustomerService designCanvas |



