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| Criterion | ![]() Product Discovery Kano Model | ![]() Product Strategy ICE Scoring | ![]() Decision Making OODA Loop | ![]() Delivery Cost of Delay |
|---|---|---|---|---|
Purposedifferent | When features need to be distinguished by their effect on satisfaction, it makes expectations and surprises comparable. It separates basic needs, performance contribution, and delight. | When ideas need sorting quickly, it condenses impact, confidence, and effort into one compact score. It connects customer value, product logic, and decision priorities. The result is captured as an ICE table and top-ideas list. | In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia. | Helps clarify scope, order, and delivery flow in concrete terms. It makes work, constraints, and sequence manageable. The result is captured as a Cost of Delay table and prioritization sequence. |
Complexitydifferent | Medium | Low | Medium | High |
Timedifferent | 1-2 Tage | 30-60 min | 15-60 min je Zyklus | 90-180 min |
Participantsdifferent | 10-50 | 2-8 | 1-8 | 3-8 |
Formatdifferent | Workshop + async | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Kano Matrix, Feature Classes, Priority Themes | ICE Table, Top Idea List | Situation Assessment, Decision Loop, Action Updates | CoD Table, Prioritization Sequence |
Tagsno overlap | SatisfactionPrioritizationCustomer | PrioritizationScoringGrowthDecision | DecisionChangeLearningStrategy | PrioritizationDeliveryEconomicsDecision |



