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| Criterion | ![]() Product Discovery Kano Model | ![]() Growth Hooked Model | ![]() Growth Flywheel | ![]() Growth A/B Testing |
|---|---|---|---|---|
Purposedifferent | When features need to be distinguished by their effect on satisfaction, it makes expectations and surprises comparable. It separates basic needs, performance contribution, and delight. | The Hooked Model helps clarify engagement loops, user behavior, and experiments. It makes repeat behavior measurable and captures the result as a hooked loop, trigger map, and reward design. | Growth often breaks down where a reinforcing mechanism builds up too much friction. A Flywheel shows the cycle of value, repetition, and reinforcement meant to sustain growth. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. |
Complexitydifferent | Medium | Medium | Medium | High |
Timedifferent | 1-2 Tage | Multiple workshops over several weeks | 60-120 min | 1-4 Wochen |
Participantsdifferent | 10-50 | 2-8 | 3-8 | 1-6 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Async |
Outputdifferent | Kano Matrix, Feature Classes, Priority Themes | Hooked loop, Trigger map, Reward design, Ethics check | Flywheel Map, Friction Points, Growth Levers, Experiment Backlog | Experiment results, Decision log, Learning summary |
Tagsno overlap | SatisfactionPrioritizationCustomer | GrowthBehaviorRetention | GrowthRetentionConversion | ExperimentsGrowthAnalyticsValidation |



