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| Criterion | ![]() Product Discovery Kano Model | ![]() UX Research First-click Testing | ![]() Innovation Design Sprint | ![]() UX Research Usability Testing |
|---|---|---|---|---|
Purposedifferent | When features need to be distinguished by their effect on satisfaction, it makes expectations and surprises comparable. It separates basic needs, performance contribution, and delight. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. |
Complexitydifferent | Medium | Low | High | Medium |
Timedifferent | 1-2 Tage | 1-2 Tage | 4-5 Tage | 1-2 h je Session |
Participantsdifferent | 10-50 | 10-30 | 5-8 | Based on research question |
Formatdifferent | Workshop + async | Async | Workshop | Workshop + async |
Outputdifferent | Kano Matrix, Feature Classes, Priority Themes | Click Heatmap, Success Rate, Design Recommendations | Prototype, Test Findings, Decision Rationale | Usability Issues, Severity List, Recommendations |
Tagsno overlap | SatisfactionPrioritizationCustomer | UXNavigationFindabilityValidation | Design sprintPrototypeValidationInnovation | ValidationUXPrototype |



