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Criterion
A paper-based illustration representing Kano Model with its core stages and visible working result.
Product Discovery
Kano Model
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Purposedifferent
When features need to be distinguished by their effect on satisfaction, it makes expectations and surprises comparable. It separates basic needs, performance contribution, and delight.When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess.When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.
Complexitydifferent
MediumHighMediumLow
Timedifferent
1-2 Tage4-5 Tage1-2 Tage1-2 Tage
Participantsdifferent
10-505-8Based on research question10-30
Formatdifferent
Workshop + asyncWorkshopAsyncAsync
Outputdifferent
Kano Matrix, Feature Classes, Priority ThemesPrototype, Test Findings, Decision RationaleFindability Metrics, Path Analysis, Revised IAClick Heatmap, Success Rate, Design Recommendations
Tagsno overlap
SatisfactionPrioritizationCustomer
Design sprintPrototypeValidationInnovation
Information architectureNavigationFindability
UXNavigationFindabilityValidation
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