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| Criterion | ![]() Product Discovery Kano Model | ![]() Product Discovery Context Canvas | ![]() Agile Three Amigos | ![]() Agile Example Mapping |
|---|---|---|---|---|
Purposedifferent | When features need to be distinguished by their effect on satisfaction, it makes expectations and surprises comparable. It separates basic needs, performance contribution, and delight. | When an environment of users, systems, and constraints is hard to grasp, it puts the context compactly on the table. It creates a clear reading of influence, boundary, and dependency. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 1-2 Tage | 45-90 min | 15-30 min | 30-60 min |
Participantsdifferent | 10-50 | 3-10 | 3 | 3-7 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop |
Outputdifferent | Kano Matrix, Feature Classes, Priority Themes | Context canvas, Open questions, Shared context notes | Clarified Story, Test Examples, Open Questions | Example Map, Acceptance Criteria, Open Questions |
Tagsno overlap | SatisfactionPrioritizationCustomer | ContextFramingRequirementsCanvas | CollaborationBehavior-Driven DevelopmentQualityRefinement | Behavior-Driven DevelopmentRequirementsExamplesRefinement |



