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| Criterion | ![]() Product Discovery Kano Model | ![]() Product Discovery Concierge MVP | ![]() Product Discovery Experiment Canvas | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When features need to be distinguished by their effect on satisfaction, it makes expectations and surprises comparable. It separates basic needs, performance contribution, and delight. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Medium | Low | Low |
Timedifferent | 1-2 Tage | 1-4 Wochen | 30-60 min | 25-40 min |
Participantsdifferent | 10-50 | 3-10 Kunden | 1-5 | 1-5 |
Formatsame | Workshop + async | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Kano Matrix, Feature Classes, Priority Themes | Concierge Learnings, Service Blueprint, MVP Risks | Completed Experiment Canvas, Success Metric | Learning Card with evidence and next action |
Tagsno overlap | SatisfactionPrioritizationCustomer | MVPValidationServiceDiscovery | ExperimentsValidationDiscoveryHypothesis | ExperimentsValidationDiscoveryLearning |



