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| Criterion | ![]() Product Discovery Kano Model | ![]() Operations ABC Analysis | ![]() UX Research Tree Testing | ![]() UX Research First-click Testing |
|---|---|---|---|---|
Purposedifferent | When features need to be distinguished by their effect on satisfaction, it makes expectations and surprises comparable. It separates basic needs, performance contribution, and delight. | With many similar objects of differing economic significance, the method prioritizes effort by effect. It separates what needs regular steering from what rarely needs attention. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | 1-2 Tage | 30-60 min | 1-2 Tage | 1-2 Tage |
Participantsdifferent | 10-50 | 1-5 | Based on research question | 10-30 |
Formatdifferent | Workshop + async | Async | Async | Async |
Outputdifferent | Kano Matrix, Feature Classes, Priority Themes | ABC Classification, Focus Rules, Control List | Findability Metrics, Path Analysis, Revised IA | Click Heatmap, Success Rate, Design Recommendations |
Tagsno overlap | SatisfactionPrioritizationCustomer | PrioritizationOperationsPortfolio | Information architectureNavigationFindability | UXNavigationFindabilityValidation |



