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| Criterion | ![]() Product Discovery Kano Model | ![]() Operations ABC Analysis | ![]() UX Research First-click Testing | ![]() UX Research Usability Testing |
|---|---|---|---|---|
Purposedifferent | When features need to be distinguished by their effect on satisfaction, it makes expectations and surprises comparable. It separates basic needs, performance contribution, and delight. | With many similar objects of differing economic significance, the method prioritizes effort by effect. It separates what needs regular steering from what rarely needs attention. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. |
Complexitydifferent | Medium | Low | Low | Medium |
Timedifferent | 1-2 Tage | 30-60 min | 1-2 Tage | 1-2 h je Session |
Participantsdifferent | 10-50 | 1-5 | 10-30 | Based on research question |
Formatdifferent | Workshop + async | Async | Async | Workshop + async |
Outputdifferent | Kano Matrix, Feature Classes, Priority Themes | ABC Classification, Focus Rules, Control List | Click Heatmap, Success Rate, Design Recommendations | Usability Issues, Severity List, Recommendations |
Tagsno overlap | SatisfactionPrioritizationCustomer | PrioritizationOperationsPortfolio | UXNavigationFindabilityValidation | ValidationUXPrototype |



