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| Criterion | ![]() Product Discovery Jobs to Be Done | ![]() UX Research Usability Testing | ![]() Innovation Design Sprint | ![]() Product Discovery Opportunity Scoring |
|---|---|---|---|---|
Purposedifferent | When switching motives and progress are unclear, it reconstructs the situation from real customer circumstances. It shows why a switch happens and what kind of progress is being sought. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When opportunities need ranking by their effect, it makes importance and satisfaction directly comparable. It separates problem, assumption, solution, and evidence. The result is captured as an opportunity-score table and top outcomes. |
Complexitydifferent | Medium | Medium | High | Medium |
Timedifferent | 1-3 Wochen | 1-2 h je Session | 4-5 Tage | 60-120 min |
Participantsdifferent | 5-12 Interviews | Based on research question | 5-8 | 3-6 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Job Stories, Outcome Statements, Opportunity List | Usability Issues, Severity List, Recommendations | Prototype, Test Findings, Decision Rationale | Opportunity Score Table, Top Outcomes |
Tagsno overlap | CustomerOutcomesNeeds | ValidationUXPrototype | Design sprintPrototypeValidationInnovation | PrioritizationDiscoveryOutcomesNeeds |



