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| Criterion | ![]() Product Discovery Jobs to Be Done | ![]() Product Discovery Kano Model | ![]() Product Discovery Fake Door Test | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When switching motives and progress are unclear, it reconstructs the situation from real customer circumstances. It shows why a switch happens and what kind of progress is being sought. | When features need to be distinguished by their effect on satisfaction, it makes expectations and surprises comparable. It separates basic needs, performance contribution, and delight. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Medium | Medium | Low |
Timedifferent | 1-3 Wochen | 1-2 Tage | 1-5 Tage | 25-40 min |
Participantsdifferent | 5-12 Interviews | 10-50 | Nutzertraffic | 1-5 |
Formatdifferent | Workshop + async | Workshop + async | Async | Workshop + async |
Outputdifferent | Job Stories, Outcome Statements, Opportunity List | Kano Matrix, Feature Classes, Priority Themes | Click Data, Interest Signal, Learning Decision | Learning Card with evidence and next action |
Tagsno overlap | CustomerOutcomesNeeds | SatisfactionPrioritizationCustomer | ValidationExperimentsDemandDiscovery | ExperimentsValidationDiscoveryLearning |



