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| Criterion | ![]() UX Research Customer Journey Mapping | ![]() Agile Sailboat Retrospective | ![]() Agile Sprint Retrospective | ![]() Agile Start Stop Continue |
|---|---|---|---|---|
Purposedifferent | When a user journey falls apart across many touchpoints, customer journey mapping makes the experience visible as a coherent arc. Phases, emotions, and breaks become legible enough to prioritize critical moments deliberately. | When a team wants to read momentum, brakes, and risks together, it offers an easily understandable picture of the situation. It makes drive, obstacles, and headwind visible in the same picture. | When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 2-4 h | 45-90 min | Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter | 30-60 min |
Participantsdifferent | 4-10 | 4-12 | Scrum Team | 3-12 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Journey Map, Pain-point List, Opportunity Backlog | Sailboat Board, Risks, Improvement Actions | Improvement actions, Team agreements | Start Stop Continue Board, Improvement Actions |
Tagsno overlap | JourneyServiceService design | RetrospectiveTeamImprovement | RetrospectiveImprovementLearning | RetrospectiveImprovementTeamReflection |



