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| Criterion | ![]() DevOps Incident Timeline Analysis | ![]() Agile ROAM Board | ![]() DevOps Incident Command | ![]() DevOps Game Day |
|---|---|---|---|---|
Purposedifferent | For an incident with an unclear sequence, the method makes the timeline precisely visible. It separates perception, reaction, and delay so cause and effect become more clearly readable. | When work needs to move between different states or columns, it makes that movement and its handoffs legible. It sorts work by value, risk, and delivery ability. The result is captured as a ROAM Board and an Owner List. | During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. |
Complexitydifferent | Medium | Low | Medium | High |
Timedifferent | 60-180 min | 20-40 min initial, dann laufend | As needed | Halber Tag |
Participantsdifferent | 3-10 | 3-15 | 4-15 | 5-20 |
Formatdifferent | Workshop + async | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Incident Timeline, Evidence Log, Delay Analysis, Improvement Actions | ROAM Board, Owner List | Incident Log, Action Tracker, Stakeholder Updates | Simulation Notes, Gaps List, Updated Runbooks |
Tagsno overlap | IncidentTimelineSite Reliability Engineering | RiskAgileTrackingAlignment | IncidentOperationsReliability | ResilienceOperationsIncident |



