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| Criterion | ![]() DevOps Incident Timeline Analysis | ![]() Agile Mad Sad Glad | ![]() Agile Start Stop Continue | ![]() DevOps Blameless Postmortem |
|---|---|---|---|---|
Purposedifferent | For an incident with an unclear sequence, the method makes the timeline precisely visible. It separates perception, reaction, and delay so cause and effect become more clearly readable. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. |
Complexitydifferent | Medium | Low | Low | Medium |
Timedifferent | 60-180 min | 30-60 min | 30-60 min | 30-90 min |
Participantsdifferent | 3-10 | 3-10 | 3-12 | 3-12 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop + async |
Outputdifferent | Incident Timeline, Evidence Log, Delay Analysis, Improvement Actions | Emotion Board, Themes, Action Items | Start Stop Continue Board, Improvement Actions | Postmortem Doc, Action Items, Timeline |
Tagsno overlap | IncidentTimelineSite Reliability Engineering | RetrospectiveTeamReflection | RetrospectiveImprovementTeamReflection | Site Reliability EngineeringIncidentLearningReliability |



