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| Criterion | ![]() Product Strategy Impact Mapping | ![]() Product Discovery Opportunity Solution Tree | ![]() Growth A/B Testing | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When a goal needs to be connected to several possible paths, it shows chains of impact instead of feature lists. It connects business goal, behavior change, and measures. | When discovery keeps swinging between goals, ideas, and learning loops, it creates clear steering logic. It connects the desired outcome, opportunities, and experiments into a legible structure. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Medium | High | Low |
Timedifferent | 45-90 min | 1-2 h Setup, laufend | 1-4 Wochen | 25-40 min |
Participantsdifferent | 3-8 | 2-6 | 1-6 | 1-5 |
Formatdifferent | Workshop | Workshop + async | Async | Workshop + async |
Outputdifferent | Impact Map, Outcome Hypotheses, Delivery Options | Opportunity Solution Tree, Experiment Backlog, Learning Log | Experiment results, Decision log, Learning summary | Learning Card with evidence and next action |
Tagsno overlap | OutcomesStrategyBehaviorPlanning | DiscoveryOutcomesExperimentsOpportunity | ExperimentsGrowthAnalyticsValidation | ExperimentsValidationDiscoveryLearning |



