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| Criterion | ![]() Product Strategy Impact Mapping | ![]() Product Discovery Learning Card | ![]() Product Discovery Fake Door Test | ![]() Product Discovery Opportunity Solution Tree |
|---|---|---|---|---|
Purposedifferent | When a goal needs to be connected to several possible paths, it shows chains of impact instead of feature lists. It connects business goal, behavior change, and measures. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | When discovery keeps swinging between goals, ideas, and learning loops, it creates clear steering logic. It connects the desired outcome, opportunities, and experiments into a legible structure. |
Complexitydifferent | Medium | Low | Medium | Medium |
Timedifferent | 45-90 min | 25-40 min | 1-5 Tage | 1-2 h Setup, laufend |
Participantsdifferent | 3-8 | 1-5 | Nutzertraffic | 2-6 |
Formatdifferent | Workshop | Workshop + async | Async | Workshop + async |
Outputdifferent | Impact Map, Outcome Hypotheses, Delivery Options | Learning Card with evidence and next action | Click Data, Interest Signal, Learning Decision | Opportunity Solution Tree, Experiment Backlog, Learning Log |
Tagsno overlap | OutcomesStrategyBehaviorPlanning | ExperimentsValidationDiscoveryLearning | ValidationExperimentsDemandDiscovery | DiscoveryOutcomesExperimentsOpportunity |



