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Criterion
Paper illustration for Ideal Days.
Agile
Ideal Days
Paper illustration for Three-Point Estimation.
Decision Making
Three-Point Estimation
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration for Bucket System.
Agile
Bucket System
Purposedifferent
When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.A single estimate for effort, time, or risk often looks too smooth for the real uncertainty behind it. It separates options, evaluation criteria, and open risks. The result is captured as a Three-Point Estimate, Risk Range, and Assumption Notes.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates.
Complexitydifferent
LowMediumLowMedium
Timedifferent
15-60 min10-30 min je Item2-5 min je Item30-90 min
Participantsdifferent
2-91-83-93-12
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshop + asyncWorkshop
Outputdifferent
Ideal Day Estimates, Assumption Notes, Capacity CaveatsThree-Point Estimate, Risk Range, Assumption NotesRelative Estimates, Assumption Notes, Split CandidatesBucketed Backlog, Relative Estimates, Split Candidates
Tags1 shared
EstimationEffortAgile
EstimationUncertaintyForecasting
EstimationAgileRelative sizingTeam
EstimationBacklogRelative sizing
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