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Criterion
Paper illustration for Ideal Days.
Agile
Ideal Days
Paper illustration for Story Points.
Agile
Story Points
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Paper illustration for Planning Poker.
Agile
Planning Poker
Purposedifferent
When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.When teams want to rate complexity rather than hours, it creates a shared, relative scale. It sorts work by value, risk, and delivery ability. The result is captured as Point Estimates, Reference Stories, and Velocity Data.When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.
Complexitydifferent
LowMediumLowLow
Timedifferent
15-60 minlaufend, 1-5 min je Item30-60 min2-5 min je Item
Participantsdifferent
2-93-93-73-9
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshopWorkshop + async
Outputdifferent
Ideal Day Estimates, Assumption Notes, Capacity CaveatsPoint Estimates, Reference Stories, Velocity DataExample Map, Acceptance Criteria, Open QuestionsRelative Estimates, Assumption Notes, Split Candidates
Tagsno overlap
EstimationEffortAgile
EstimationAgileMeasurement
Behavior-Driven DevelopmentRequirementsExamplesRefinement
EstimationAgileRelative sizingTeam
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