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Criterion
Paper illustration for Ideal Days.
Agile
Ideal Days
Paper illustration for Story Points.
Agile
Story Points
Paper illustration of Acceptance Criteria Workshop with a method-specific labelled workspace.
Agile
Acceptance Criteria Workshop
Paper illustration for Planning Poker.
Agile
Planning Poker
Purposedifferent
When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.When teams want to rate complexity rather than hours, it creates a shared, relative scale. It sorts work by value, risk, and delivery ability. The result is captured as Point Estimates, Reference Stories, and Velocity Data.When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.
Complexitydifferent
LowMediumLowLow
Timedifferent
15-60 minlaufend, 1-5 min je Item20-40 min pro Story2-5 min je Item
Participantsdifferent
2-93-93-63-9
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshopWorkshop + async
Outputdifferent
Ideal Day Estimates, Assumption Notes, Capacity CaveatsPoint Estimates, Reference Stories, Velocity DataAcceptance Criteria, Story UpdateRelative Estimates, Assumption Notes, Split Candidates
Tags1 shared
EstimationEffortAgile
EstimationAgileMeasurement
AgileRequirementsRefinementBehavior-Driven Development
EstimationAgileRelative sizingTeam
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