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Criterion
Paper illustration for Ideal Days.
Agile
Ideal Days
Paper illustration for NoEstimates.
Agile
NoEstimates
Paper illustration for Story Points.
Agile
Story Points
Paper illustration for Planning Poker.
Agile
Planning Poker
Purposedifferent
When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.When estimating slows a team down more than it helps, it shifts the focus to flow, small slices, and real lead time. It sorts work by value, risk, and delivery ability. The result is captured as Throughput Data, Flow Forecast, and Slicing Rules.When teams want to rate complexity rather than hours, it creates a shared, relative scale. It sorts work by value, risk, and delivery ability. The result is captured as Point Estimates, Reference Stories, and Velocity Data.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.
Complexitydifferent
LowMediumMediumLow
Timedifferent
15-60 minlaufendlaufend, 1-5 min je Item2-5 min je Item
Participantsdifferent
2-92-123-93-9
Formatsame
Workshop + asyncWorkshop + asyncWorkshop + asyncWorkshop + async
Outputdifferent
Ideal Day Estimates, Assumption Notes, Capacity CaveatsThroughput Data, Flow Forecast, Slicing RulesPoint Estimates, Reference Stories, Velocity DataRelative Estimates, Assumption Notes, Split Candidates
Tags1 shared
EstimationEffortAgile
EstimationForecastingFlow
EstimationAgileMeasurement
EstimationAgileRelative sizingTeam
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