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| Criterion | ![]() Agile Ideal Days | ![]() Growth Hooked Model | ![]() Growth A/B Testing | ![]() Product Discovery Smoke Test |
|---|---|---|---|---|
Purposedifferent | When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats. | The Hooked Model helps clarify engagement loops, user behavior, and experiments. It makes repeat behavior measurable and captures the result as a hooked loop, trigger map, and reward design. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all. |
Complexitydifferent | Low | Medium | High | Low |
Timedifferent | 15-60 min | Multiple workshops over several weeks | 1-4 Wochen | 1-5 Tage |
Participantsdifferent | 2-9 | 2-8 | 1-6 | Nutzertraffic |
Formatdifferent | Workshop + async | Workshop + async | Async | Async |
Outputdifferent | Ideal Day Estimates, Assumption Notes, Capacity Caveats | Hooked loop, Trigger map, Reward design, Ethics check | Experiment results, Decision log, Learning summary | Interest Metrics, Conversion Signal, Learning Note |
Tagsno overlap | EstimationEffortAgile | GrowthBehaviorRetention | ExperimentsGrowthAnalyticsValidation | ValidationExperimentsDemandGrowth |



