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Criterion
Paper illustration for Ideal Days.
Agile
Ideal Days
Paper illustration for Expectation Mapping.
Facilitation
Expectation Mapping
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration for Bucket System.
Agile
Bucket System
Purposedifferent
When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.When roles, interfaces, or projects fail because of differing expectations, Expectation Mapping surfaces these differences. It shows what each side takes for granted and where the pictures diverge.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates.
Complexitydifferent
LowLowLowMedium
Timedifferent
15-60 min45-90 min2-5 min je Item30-90 min
Participantsdifferent
2-93-123-93-12
Formatdifferent
Workshop + asyncWorkshopWorkshop + asyncWorkshop
Outputdifferent
Ideal Day Estimates, Assumption Notes, Capacity CaveatsExpectation Map, Alignment Notes, AgreementsRelative Estimates, Assumption Notes, Split CandidatesBucketed Backlog, Relative Estimates, Split Candidates
Tagsno overlap
EstimationEffortAgile
AlignmentStakeholdersTeam
EstimationAgileRelative sizingTeam
EstimationBacklogRelative sizing
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