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Criterion
Paper illustration for Ideal Days.
Agile
Ideal Days
Paper illustration for Bucket System.
Agile
Bucket System
Paper illustration for Story Points.
Agile
Story Points
Paper illustration for Planning Poker.
Agile
Planning Poker
Purposedifferent
When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates.When teams want to rate complexity rather than hours, it creates a shared, relative scale. It sorts work by value, risk, and delivery ability. The result is captured as Point Estimates, Reference Stories, and Velocity Data.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.
Complexitydifferent
LowMediumMediumLow
Timedifferent
15-60 min30-90 minlaufend, 1-5 min je Item2-5 min je Item
Participantsdifferent
2-93-123-93-9
Formatdifferent
Workshop + asyncWorkshopWorkshop + asyncWorkshop + async
Outputdifferent
Ideal Day Estimates, Assumption Notes, Capacity CaveatsBucketed Backlog, Relative Estimates, Split CandidatesPoint Estimates, Reference Stories, Velocity DataRelative Estimates, Assumption Notes, Split Candidates
Tags1 shared
EstimationEffortAgile
EstimationBacklogRelative sizing
EstimationAgileMeasurement
EstimationAgileRelative sizingTeam
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