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Criterion
Paper illustration for Ideal Days.
Agile
Ideal Days
Paper illustration of Acceptance Criteria Workshop with a method-specific labelled workspace.
Agile
Acceptance Criteria Workshop
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Purposedifferent
When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.
Complexitysame
LowLowLowLow
Timedifferent
15-60 min20-40 min pro Story2-5 min je Item30-60 min
Participantsdifferent
2-93-63-93-7
Formatdifferent
Workshop + asyncWorkshopWorkshop + asyncWorkshop
Outputdifferent
Ideal Day Estimates, Assumption Notes, Capacity CaveatsAcceptance Criteria, Story UpdateRelative Estimates, Assumption Notes, Split CandidatesExample Map, Acceptance Criteria, Open Questions
Tagsno overlap
EstimationEffortAgile
AgileRequirementsRefinementBehavior-Driven Development
EstimationAgileRelative sizingTeam
Behavior-Driven DevelopmentRequirementsExamplesRefinement
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