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| Criterion | ![]() Agile Ideal Days | ![]() Growth A/B Testing | ![]() Product Discovery Smoke Test | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Low | High | Low | Low |
Timedifferent | 15-60 min | 1-4 Wochen | 1-5 Tage | 30-60 min |
Participantsdifferent | 2-9 | 1-6 | Nutzertraffic | 1-5 |
Formatdifferent | Workshop + async | Async | Async | Workshop + async |
Outputdifferent | Ideal Day Estimates, Assumption Notes, Capacity Caveats | Experiment results, Decision log, Learning summary | Interest Metrics, Conversion Signal, Learning Note | Completed Experiment Canvas, Success Metric |
Tagsno overlap | EstimationEffortAgile | ExperimentsGrowthAnalyticsValidation | ValidationExperimentsDemandGrowth | ExperimentsValidationDiscoveryHypothesis |



