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Criterion
Paper illustration for Ideal Days.
Agile
Ideal Days
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Paper illustration for Affinity Estimation.
Agile
Affinity Estimation
Paper illustration for Planning Poker.
Agile
Planning Poker
Purposedifferent
When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.
Complexitydifferent
LowHighMediumLow
Timedifferent
15-60 min1-4 Wochen30-90 min2-5 min je Item
Participantsdifferent
2-91-63-123-9
Formatdifferent
Workshop + asyncAsyncWorkshopWorkshop + async
Outputdifferent
Ideal Day Estimates, Assumption Notes, Capacity CaveatsExperiment results, Decision log, Learning summaryAffinity Size Map, Grouped Estimates, Unclear ItemsRelative Estimates, Assumption Notes, Split Candidates
Tagsno overlap
EstimationEffortAgile
ExperimentsGrowthAnalyticsValidation
EstimationBacklogRelative sizing
EstimationAgileRelative sizingTeam
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