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| Criterion | ![]() Systems Thinking Iceberg Model | ![]() Facilitation Delegation Poker | ![]() Systems Thinking Behavior Over Time Graph | ![]() Systems Thinking Current Reality Tree |
|---|---|---|---|---|
Purposedifferent | The Iceberg Model separates visible events from patterns, structures, and mental models. This turns a single observation into a deeper understanding of why a problem keeps recurring. | When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice. | A Behavior Over Time Graph shows how a metric or observation develops over time. The method makes trends, breaks, and recurring patterns visible that get lost in snapshots. | A Current Reality Tree condenses many symptoms into a few causal chains. The method makes visible which core problems drive several negative effects at once. |
Complexitydifferent | Low | Low | Low | High |
Timedifferent | 30-60 min | 45-90 min | 20-45 min | 2-6 h |
Participantsdifferent | 2-10 | 3-10 | 1-10 | 3-8 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop |
Outputdifferent | Iceberg Worksheet, Pattern Notes, Intervention Ideas | Delegation Board, Decision Boundaries, Role Agreements | Behavior Over Time Graph, Trend Hypotheses, Key Events | Current Reality Tree, Core Problems, Intervention Ideas |
Tagsno overlap | Systems thinkingRoot causePatterns | AutonomyRolesTeam | Systems thinkingPatternsDynamics | Systems thinkingRoot causeConstraintsCausality |



