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| Criterion | ![]() Product Strategy ICE Scoring | ![]() Product Discovery Learning Card | ![]() Product Discovery Fake Door Test | ![]() Growth Growth Experiment |
|---|---|---|---|---|
Purposedifferent | When ideas need sorting quickly, it condenses impact, confidence, and effort into one compact score. It connects customer value, product logic, and decision priorities. The result is captured as an ICE table and top-ideas list. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | When growth ideas surface quickly, the temptation to build immediately instead of learning is high. A Growth Experiment frames an assumption so target group, lever, and measurement are clear before the first deployment. |
Complexitydifferent | Low | Low | Medium | Medium |
Timedifferent | 30-60 min | 25-40 min | 1-5 Tage | 1-2 Wochen |
Participantsdifferent | 2-8 | 1-5 | Nutzertraffic | 1-6 |
Formatdifferent | Workshop + async | Workshop + async | Async | Workshop + async |
Outputdifferent | ICE Table, Top Idea List | Learning Card with evidence and next action | Click Data, Interest Signal, Learning Decision | Experiment card, Result summary, Next bet |
Tagsno overlap | PrioritizationScoringGrowthDecision | ExperimentsValidationDiscoveryLearning | ValidationExperimentsDemandDiscovery | MarketingGrowthExperimentsLearning |



