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| Criterion | ![]() Product Strategy ICE Scoring | ![]() Growth Flywheel | ![]() Product Discovery Smoke Test | ![]() Delivery Cost of Delay |
|---|---|---|---|---|
Purposedifferent | When ideas need sorting quickly, it condenses impact, confidence, and effort into one compact score. It connects customer value, product logic, and decision priorities. The result is captured as an ICE table and top-ideas list. | Growth often breaks down where a reinforcing mechanism builds up too much friction. A Flywheel shows the cycle of value, repetition, and reinforcement meant to sustain growth. | When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all. | Helps clarify scope, order, and delivery flow in concrete terms. It makes work, constraints, and sequence manageable. The result is captured as a Cost of Delay table and prioritization sequence. |
Complexitydifferent | Low | Medium | Low | High |
Timedifferent | 30-60 min | 60-120 min | 1-5 Tage | 90-180 min |
Participantsdifferent | 2-8 | 3-8 | Nutzertraffic | 3-8 |
Formatdifferent | Workshop + async | Workshop | Async | Workshop |
Outputdifferent | ICE Table, Top Idea List | Flywheel Map, Friction Points, Growth Levers, Experiment Backlog | Interest Metrics, Conversion Signal, Learning Note | CoD Table, Prioritization Sequence |
Tagsno overlap | PrioritizationScoringGrowthDecision | GrowthRetentionConversion | ValidationExperimentsDemandGrowth | PrioritizationDeliveryEconomicsDecision |



