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Criterion
Paper illustration of ICE Scoring with its method-specific working model.
Product Strategy
ICE Scoring
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
Purposedifferent
When ideas need sorting quickly, it condenses impact, confidence, and effort into one compact score. It connects customer value, product logic, and decision priorities. The result is captured as an ICE table and top-ideas list.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible.
Complexitydifferent
LowMediumHighLow
Timedifferent
30-60 min1-5 Tage1-4 Wochen25-40 min
Participantsdifferent
2-8Nutzertraffic1-61-5
Formatdifferent
Workshop + asyncAsyncAsyncWorkshop + async
Outputdifferent
ICE Table, Top Idea ListClick Data, Interest Signal, Learning DecisionExperiment results, Decision log, Learning summaryLearning Card with evidence and next action
Tagsno overlap
PrioritizationScoringGrowthDecision
ValidationExperimentsDemandDiscovery
ExperimentsGrowthAnalyticsValidation
ExperimentsValidationDiscoveryLearning
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