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Criterion
Paper illustration of ICE Scoring with its method-specific working model.
Product Strategy
ICE Scoring
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
Paper illustration of a calm four-quadrant Assumption Map with hypothesis cards and emphasis on important assumptions with little evidence.
Product Discovery
Assumption Mapping
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Purposedifferent
When ideas need sorting quickly, it condenses impact, confidence, and effort into one compact score. It connects customer value, product logic, and decision priorities. The result is captured as an ICE table and top-ideas list.For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service.When assumptions still sit unordered in the room, it weighs uncertainty against leverage. It makes visible which hypotheses should be checked first.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.
Complexitydifferent
LowHighMediumHigh
Timedifferent
30-60 min1 Tag bis mehrere Wochen45-60 min1-4 Wochen
Participantsdifferent
2-84-102-81-6
Formatdifferent
Workshop + asyncWorkshopWorkshop + asyncAsync
Outputdifferent
ICE Table, Top Idea ListProblem Statement, Prototype, Test LearningsAssumption map, Test backlog, Risk rankingExperiment results, Decision log, Learning summary
Tagsno overlap
PrioritizationScoringGrowthDecision
InnovationPrototypeResearch
AssumptionsRiskExperimentsValidation
ExperimentsGrowthAnalyticsValidation
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