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| Criterion | ![]() Innovation How Might We | ![]() Agile Three Amigos | ![]() UX Design Design Studio | ![]() Facilitation 1-2-4-All |
|---|---|---|---|---|
Purposedifferent | With a stuck problem carrying many implicit assumptions, the method translates observations into open, workable questions. It sharpens the problem frame without pre-thinking the solution, turning frustration or fuzziness into a search space with clear direction. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When many people in a group too rarely get to speak, 1-2-4-All distributes thinking time more fairly. The format builds participation step by step and makes quiet or still-unformed thoughts usable faster. |
Complexitydifferent | Low | Low | Medium | Low |
Timedifferent | 30–45 min | 15-30 min | 1-3 h | 10-20 min |
Participantsdifferent | 1-10 | 3 | 3-8 | 4-100+ |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop |
Outputdifferent | HMW Questions, Challenge Framing, Idea Prompts | Clarified Story, Test Examples, Open Questions | Sketches, Concept Directions, Design Decisions | Idea List, Shared Insights, Emergent Themes |
Tagsno overlap | FramingOpportunityIdeationQuestions | CollaborationBehavior-Driven DevelopmentQualityRefinement | SketchingCollaborationIdeation | FacilitationInclusionIdeation |



