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Criterion
How Might We
Innovation
How Might We
Three Amigos method illustration showing its working structure
Agile
Three Amigos
Paper illustration for Design Studio
UX Design
Design Studio
Paper illustration for 1-2-4-All.
Facilitation
1-2-4-All
Purposedifferent
With a stuck problem carrying many implicit assumptions, the method translates observations into open, workable questions. It sharpens the problem frame without pre-thinking the solution, turning frustration or fuzziness into a search space with clear direction.When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates.When many people in a group too rarely get to speak, 1-2-4-All distributes thinking time more fairly. The format builds participation step by step and makes quiet or still-unformed thoughts usable faster.
Complexitydifferent
LowLowMediumLow
Timedifferent
30–45 min15-30 min1-3 h10-20 min
Participantsdifferent
1-1033-84-100+
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshopWorkshop
Outputdifferent
HMW Questions, Challenge Framing, Idea PromptsClarified Story, Test Examples, Open QuestionsSketches, Concept Directions, Design DecisionsIdea List, Shared Insights, Emergent Themes
Tagsno overlap
FramingOpportunityIdeationQuestions
CollaborationBehavior-Driven DevelopmentQualityRefinement
SketchingCollaborationIdeation
FacilitationInclusionIdeation
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