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Criterion
How Might We
Innovation
How Might We
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Three Amigos method illustration showing its working structure
Agile
Three Amigos
Paper illustration of Design Charrette with its method-specific working model.
Innovation
Design Charrette
Purposedifferent
With a stuck problem carrying many implicit assumptions, the method translates observations into open, workable questions. It sharpens the problem frame without pre-thinking the solution, turning frustration or fuzziness into a search space with clear direction.When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space.
Complexitydifferent
LowLowLowMedium
Timedifferent
30–45 min30-60 min15-30 minHalber Tag bis mehrere Tage
Participantsdifferent
1-103-7310-50
Formatdifferent
Workshop + asyncWorkshopWorkshop + asyncWorkshop
Outputdifferent
HMW Questions, Challenge Framing, Idea PromptsExample Map, Acceptance Criteria, Open QuestionsClarified Story, Test Examples, Open QuestionsSketches and Concepts, Consolidated Solution Sketch, Prioritized Direction
Tagsno overlap
FramingOpportunityIdeationQuestions
Behavior-Driven DevelopmentRequirementsExamplesRefinement
CollaborationBehavior-Driven DevelopmentQualityRefinement
BrainstormingWorkshopCollaborationIdeation
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