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Criterion
How Might We
Innovation
How Might We
Paper illustration for Design Studio
UX Design
Design Studio
Three Amigos method illustration showing its working structure
Agile
Three Amigos
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Purposedifferent
With a stuck problem carrying many implicit assumptions, the method translates observations into open, workable questions. It sharpens the problem frame without pre-thinking the solution, turning frustration or fuzziness into a search space with clear direction.When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates.When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.
Complexitydifferent
LowMediumLowLow
Timedifferent
30–45 min1-3 h15-30 min30-60 min
Participantsdifferent
1-103-833-7
Formatdifferent
Workshop + asyncWorkshopWorkshop + asyncWorkshop
Outputdifferent
HMW Questions, Challenge Framing, Idea PromptsSketches, Concept Directions, Design DecisionsClarified Story, Test Examples, Open QuestionsExample Map, Acceptance Criteria, Open Questions
Tagsno overlap
FramingOpportunityIdeationQuestions
SketchingCollaborationIdeation
CollaborationBehavior-Driven DevelopmentQualityRefinement
Behavior-Driven DevelopmentRequirementsExamplesRefinement
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