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Criterion
How Might We
Innovation
How Might We
Paper illustration for Delegation Poker.
Facilitation
Delegation Poker
Paper illustration for Mad Sad Glad
Agile
Mad Sad Glad
Paper illustration for Sailboat Retrospective
Agile
Sailboat Retrospective
Purposedifferent
With a stuck problem carrying many implicit assumptions, the method translates observations into open, workable questions. It sharpens the problem frame without pre-thinking the solution, turning frustration or fuzziness into a search space with clear direction.When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice.When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible.When a team wants to read momentum, brakes, and risks together, it offers an easily understandable picture of the situation. It makes drive, obstacles, and headwind visible in the same picture.
Complexitysame
LowLowLowLow
Timedifferent
30–45 min45-90 min30-60 min45-90 min
Participantsdifferent
1-103-103-104-12
Formatdifferent
Workshop + asyncWorkshopWorkshopWorkshop
Outputdifferent
HMW Questions, Challenge Framing, Idea PromptsDelegation Board, Decision Boundaries, Role AgreementsEmotion Board, Themes, Action ItemsSailboat Board, Risks, Improvement Actions
Tagsno overlap
FramingOpportunityIdeationQuestions
AutonomyRolesTeam
RetrospectiveTeamReflection
RetrospectiveTeamImprovement
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