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| Criterion | ![]() Growth Hooked Model | ![]() Operations Waste Analysis | ![]() Growth A/B Testing | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | The Hooked Model helps clarify engagement loops, user behavior, and experiments. It makes repeat behavior measurable and captures the result as a hooked loop, trigger map, and reward design. | For a process that keeps people busy but creates little value, the method exposes waste. It directs attention to unnecessary movement, waiting times, rework, and overdelivery. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Medium | Low | High | Low |
Timedifferent | Multiple workshops over several weeks | 45-120 min | 1-4 Wochen | 30-60 min |
Participantsdifferent | 2-8 | 2-8 | 1-6 | 1-5 |
Formatdifferent | Workshop + async | Workshop | Async | Workshop + async |
Outputdifferent | Hooked loop, Trigger map, Reward design, Ethics check | Waste Map, Prioritized Waste, Improvement Backlog | Experiment results, Decision log, Learning summary | Completed Experiment Canvas, Success Metric |
Tagsno overlap | GrowthBehaviorRetention | WasteLeanProcess improvement | ExperimentsGrowthAnalyticsValidation | ExperimentsValidationDiscoveryHypothesis |



