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| Criterion | ![]() Growth Hooked Model | ![]() Facilitation Team Charter | ![]() Team Design Team Topologies Interaction Modes | ![]() Growth Flywheel |
|---|---|---|---|---|
Purposedifferent | The Hooked Model helps clarify engagement loops, user behavior, and experiments. It makes repeat behavior measurable and captures the result as a hooked loop, trigger map, and reward design. | When a team is starting fresh or working past each other, Team Charter clarifies the shared working basis. It visibly sets out how collaboration, decision paths, and mutual conduct should work day to day. | When several teams collaborate repeatedly, it describes the right interaction mode for each interface between them. It clarifies responsibility, interaction, and load between teams. The result is captured as an interaction heat map and pairwise agreements. | Growth often breaks down where a reinforcing mechanism builds up too much friction. A Flywheel shows the cycle of value, repetition, and reinforcement meant to sustain growth. |
Complexitysame | Medium | Medium | Medium | Medium |
Timedifferent | Multiple workshops over several weeks | 2-4 h | Half day | 60-120 min |
Participantsdifferent | 2-8 | 3-12 | Team-Leads plus Architecture | 3-8 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Hooked loop, Trigger map, Reward design, Ethics check | Team Charter, Working Norms, Role Notes | Interaction Heat Map, Agreements per Pair | Flywheel Map, Friction Points, Growth Levers, Experiment Backlog |
Tagsno overlap | GrowthBehaviorRetention | TeamAlignmentCollaboration | TeamAlignmentCollaborationOrganization | GrowthRetentionConversion |



