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| Criterion | ![]() Growth Hooked Model | ![]() Architecture C4 Model | ![]() Growth Flywheel | ![]() Architecture Architecture Communication Canvas |
|---|---|---|---|---|
Purposedifferent | The Hooked Model helps clarify engagement loops, user behavior, and experiments. It makes repeat behavior measurable and captures the result as a hooked loop, trigger map, and reward design. | The C4 Model makes a system legible across several resolution levels, from context down to code. It suits situations where different audiences need to understand the same architecture from different altitudes. | Growth often breaks down where a reinforcing mechanism builds up too much friction. A Flywheel shows the cycle of value, repetition, and reinforcement meant to sustain growth. | The Architecture Communication Canvas plans architecture communication so the right people receive the right message. The method turns technical complexity into deliberate communication design. |
Complexitydifferent | Medium | Low | Medium | Medium |
Timedifferent | Multiple workshops over several weeks | 1-4 h | 60-120 min | 60-120 min |
Participantsdifferent | 2-8 | 1-5 | 3-8 | 2-8 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Hooked loop, Trigger map, Reward design, Ethics check | Context Diagram, Container Diagram, Component Diagram | Flywheel Map, Friction Points, Growth Levers, Experiment Backlog | Communication Canvas, Stakeholder Messages, Architecture Communication Plan |
Tagsno overlap | GrowthBehaviorRetention | ArchitectureCommunicationVisualization | GrowthRetentionConversion | ArchitectureCommunicationStakeholdersCanvas |



