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| Criterion | ![]() Growth Hooked Model | ![]() Innovation Brainwriting | ![]() Growth Flywheel | ![]() Innovation Design Charrette |
|---|---|---|---|---|
Purposedifferent | The Hooked Model helps clarify engagement loops, user behavior, and experiments. It makes repeat behavior measurable and captures the result as a hooked loop, trigger map, and reward design. | When loud voices or hierarchy distort the idea search, the method creates a quiet entry into joint development. It gives everyone thinking space and gathers contributions without social brakes, making diversity more visible and easier to build on. | Growth often breaks down where a reinforcing mechanism builds up too much friction. A Flywheel shows the cycle of value, repetition, and reinforcement meant to sustain growth. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. |
Complexitydifferent | Medium | Low | Medium | Medium |
Timedifferent | Multiple workshops over several weeks | 15-30 min | 60-120 min | Halber Tag bis mehrere Tage |
Participantsdifferent | 2-8 | 3-12 | 3-8 | 10-50 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop |
Outputdifferent | Hooked loop, Trigger map, Reward design, Ethics check | Idea sheets, Expanded concepts, Prioritized list | Flywheel Map, Friction Points, Growth Levers, Experiment Backlog | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction |
Tagsno overlap | GrowthBehaviorRetention | BrainstormingCollaborationInclusionIdeas | GrowthRetentionConversion | BrainstormingWorkshopCollaborationIdeation |



