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| Criterion | ![]() UX Research HEART Framework | ![]() Growth Growth Experiment | ![]() Product Discovery Learning Card | ![]() Growth A/B Testing |
|---|---|---|---|---|
Purposedifferent | Helps clarify observations, needs, and patterns in concrete terms. It groups observations into patterns, questions, and decisions. The result is captured as a HEART-GSM table and dashboard. | When growth ideas surface quickly, the temptation to build immediately instead of learning is high. A Growth Experiment frames an assumption so target group, lever, and measurement are clear before the first deployment. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. |
Complexitydifferent | Medium | Medium | Low | High |
Timedifferent | 120 min initial, dann laufend | 1-2 Wochen | 25-40 min | 1-4 Wochen |
Participantsdifferent | 3-6 | 1-6 | 1-5 | 1-6 |
Formatdifferent | Workshop + async | Workshop + async | Workshop + async | Async |
Outputdifferent | HEART-GSM Table, Dashboard | Experiment card, Result summary, Next bet | Learning Card with evidence and next action | Experiment results, Decision log, Learning summary |
Tagsno overlap | MetricsUX researchMeasurementSatisfaction | MarketingGrowthExperimentsLearning | ExperimentsValidationDiscoveryLearning | ExperimentsGrowthAnalyticsValidation |



