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| Criterion | ![]() UX Research HEART Framework | ![]() Product Discovery Fake Door Test | ![]() Growth A/B Testing | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | Helps clarify observations, needs, and patterns in concrete terms. It groups observations into patterns, questions, and decisions. The result is captured as a HEART-GSM table and dashboard. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Medium | High | Low |
Timedifferent | 120 min initial, dann laufend | 1-5 Tage | 1-4 Wochen | 25-40 min |
Participantsdifferent | 3-6 | Nutzertraffic | 1-6 | 1-5 |
Formatdifferent | Workshop + async | Async | Async | Workshop + async |
Outputdifferent | HEART-GSM Table, Dashboard | Click Data, Interest Signal, Learning Decision | Experiment results, Decision log, Learning summary | Learning Card with evidence and next action |
Tagsno overlap | MetricsUX researchMeasurementSatisfaction | ValidationExperimentsDemandDiscovery | ExperimentsGrowthAnalyticsValidation | ExperimentsValidationDiscoveryLearning |



