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Criterion
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Paper illustration for Starfish Retrospective
Agile
Starfish Retrospective
Paper illustration for Mad Sad Glad
Agile
Mad Sad Glad
Purposedifferent
In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued.When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible.
Complexitydifferent
HighLowLowLow
Timedifferent
Halber Tag30-60 min45-90 min30-60 min
Participantsdifferent
5-203-124-123-10
Formatsame
WorkshopWorkshopWorkshopWorkshop
Outputdifferent
Simulation Notes, Gaps List, Updated RunbooksStart Stop Continue Board, Improvement ActionsStarfish Board, Practice Changes, ExperimentsEmotion Board, Themes, Action Items
Tagsno overlap
ResilienceOperationsIncident
RetrospectiveImprovementTeamReflection
RetrospectiveImprovementExperimentsTeam
RetrospectiveTeamReflection
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