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| Criterion | ![]() DevOps Game Day | ![]() Agile Starfish Retrospective | ![]() Agile Sprint Retrospective | ![]() Operations Learning Review |
|---|---|---|---|---|
Purposedifferent | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued. | When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together. | After a project phase with mixed results, the method makes learning from the individual case reusable. It connects events, decisions, and systemic conditions into robust insights. |
Complexitydifferent | High | Low | Low | Medium |
Timedifferent | Halber Tag | 45-90 min | Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter | 1-3 h |
Participantsdifferent | 5-20 | 4-12 | Scrum Team | 3-10 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Simulation Notes, Gaps List, Updated Runbooks | Starfish Board, Practice Changes, Experiments | Improvement actions, Team agreements | Learning Review Notes, System Factors, Improvement Actions |
Tagsno overlap | ResilienceOperationsIncident | RetrospectiveImprovementExperimentsTeam | RetrospectiveImprovementLearning | LearningRetrospectiveIncidentOperations |



