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Criterion
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Paper illustration for Starfish Retrospective
Agile
Starfish Retrospective
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration of a review with planned work, actual event sequence, comparison, and assigned improvement actions.
Operations
After-Action Review
Purposedifferent
In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement.
Complexitydifferent
HighLowLowLow
Timedifferent
Halber Tag45-90 min45–75 min20-45 min
Participantsdifferent
5-204-12Team members involved3-12
Formatdifferent
WorkshopWorkshopWorkshopWorkshop + async
Outputdifferent
Simulation Notes, Gaps List, Updated RunbooksStarfish Board, Practice Changes, Experiments4Ls Board, Learning Themes, Improvement ActionsLessons learned, Action items, Event summary
Tagsno overlap
ResilienceOperationsIncident
RetrospectiveImprovementExperimentsTeam
RetrospectiveLearningReflectionTeam
LearningOperationsImprovement
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