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Criterion
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Paper illustration for Risk Storming.
Architecture
Risk Storming
Paper illustration for Smoke Test.
Product Discovery
Smoke Test
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
Purposedifferent
In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.Helps clarify architecture context, options, and consequences in concrete terms. It organizes technical context, alternatives, and consequences. The result is captured as an Annotated Diagram, a Prioritized Risk List, and an Action Backlog.When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.
Complexitydifferent
HighLowLowMedium
Timedifferent
Halber Tag60-90 min1-5 Tage1-5 Tage
Participantsdifferent
5-204-12NutzertrafficNutzertraffic
Formatdifferent
WorkshopWorkshopAsyncAsync
Outputdifferent
Simulation Notes, Gaps List, Updated RunbooksAnnotated Diagram, Prioritized Risk List, Action BacklogInterest Metrics, Conversion Signal, Learning NoteClick Data, Interest Signal, Learning Decision
Tagsno overlap
ResilienceOperationsIncident
RiskArchitectureWorkshopValidation
ValidationExperimentsDemandGrowth
ValidationExperimentsDemandDiscovery
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