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| Criterion | ![]() DevOps Game Day | ![]() Facilitation Mind Mapping | ![]() Innovation Brainwriting | ![]() Innovation Design Charrette |
|---|---|---|---|---|
Purposedifferent | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | When a topic is still unclear and too many thoughts surface at once, Mind Mapping creates an open surface for ordering them. It makes connections, subtopics, and starting points visible without fixing them too early. | When loud voices or hierarchy distort the idea search, the method creates a quiet entry into joint development. It gives everyone thinking space and gathers contributions without social brakes, making diversity more visible and easier to build on. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. |
Complexitydifferent | High | Low | Low | Medium |
Timedifferent | Halber Tag | 15-45 min | 15-30 min | Halber Tag bis mehrere Tage |
Participantsdifferent | 5-20 | 1-10 | 3-12 | 10-50 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Simulation Notes, Gaps List, Updated Runbooks | Mind Map, Topic Clusters, Open Questions | Idea sheets, Expanded concepts, Prioritized list | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction |
Tagsno overlap | ResilienceOperationsIncident | BrainstormingIdeasMappingStructureFacilitation | BrainstormingCollaborationInclusionIdeas | BrainstormingWorkshopCollaborationIdeation |



