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| Criterion | ![]() DevOps Game Day | ![]() Agile Mad Sad Glad | ![]() Agile Starfish Retrospective | ![]() Agile 4Ls Retrospective |
|---|---|---|---|---|
Purposedifferent | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. |
Complexitydifferent | High | Low | Low | Low |
Timedifferent | Halber Tag | 30-60 min | 45-90 min | 45–75 min |
Participantsdifferent | 5-20 | 3-10 | 4-12 | Team members involved |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Simulation Notes, Gaps List, Updated Runbooks | Emotion Board, Themes, Action Items | Starfish Board, Practice Changes, Experiments | 4Ls Board, Learning Themes, Improvement Actions |
Tagsno overlap | ResilienceOperationsIncident | RetrospectiveTeamReflection | RetrospectiveImprovementExperimentsTeam | RetrospectiveLearningReflectionTeam |



